HUM
Design Innovation Development for Social Engagement in Baby Boomers
Brief Overview
HUM is a part of the course Design Innovation Development and Marketing Strategies. This project focuses on identifying an opportunity space and developing an original design concept for the problem of social isolation among baby boomers. The team started with ethnographic research, analyzed and synthesized data, conducted competitor analysis and defined users to generate a brand and prototype and user test the final solution.
Timeline
January 2019 - March 2019
Services
Business Model Generation, Branding & Strategizing, Information Architecture, UI/UX and Usability Testing.
Team
Charu Pardasani, Kshanika Patel, Shengjie Jiang, Simi Simon
Role
User Research, Data Analyzing & Synthesizing, Brand Development and Conceptualizing.
Umbrella Question
How might we use design thinking to improve social engagement among baby boomers
to build a healthier and happier community?
Secondary Research.
Gathered existing research through academic journals, scholarly articles, publications, case studies and books, and organized in a matrix for an easier understanding. Below are some of the key insights from secondary research.
Primary Research
Survey
Surveys are useful in describing the characteristics of a large population. Hence, to get perspective from a larger population, we decided to create an online survey and posted on Facebook. The secondary research gave us an insight about 90% baby boomers have a facebook account but through our primary research we understood the usage of these accounts are minimal and used only to view posts from friends and family.
Primary Research
Cultural Probe
A technique used to provoke users to look and think about their lives, environment, thoughts, and interactions. Responses from this initiated conversations between us and helped us gain deeper insights.
“People work hard to get retired but when they do, they don’t know what to do.”
“People spend a lot of time with business, but it doesn’t take you everywhere.”
“I get discounts because of my age.”
Interviews
We conducted 8 personal interviews with 3 key stakeholders, baby boomers, close knit and supporters which provided in-depth user insights.
“The older you get, it becomes more difficult to make new friends.”
“I play tennis three 3 times a week with friends and participate in leagues”
“We attend many free social events and don’t want to pay much because of lack of financial security.”
Introducing HUM
Hum adds value by the unique amalgamation of baby boomers, companions, and business partners. It is an interactive screen placed at high frequency areas for baby boomers to add their wishes and give others a chance to come together and fulfill their wish. Companions get a chance to participate in fun activities and increase intergenerational communication and a sense of belongingness.
Prototyping and User Testing
In the prototyping stage we started with creating an Information Architecture to help us focus on organizing, structuring, and labeling content in an effective and sustainable way. The goal was to help users find right information and be able to complete task with minimum number of steps. Using the Information Architecture, we developed Wireframes and later created the UI and UX of the software. To understand how easy and adaptable the design is, we did digital usability testing on a target user which gave us valuable insights and helped us evaluate the performance.